Babel Clash

Tag: Halo

Games keep trying to be movies

by tyfranck on May.13, 2011, under Daniel Abraham and Ty Franck

It is exactly that problem, interactive storytelling versus unilateral storytelling, that kills most movies based on video games. Video games, for a wide variety of reasons including cost, development time, and player confusion, can only offer you so many tools for interacting with their world. And in most first person shooters, which is oddly the type of game they most often try to turn into a movie, the primary means of interacting with the world is by shooting it.

So game characters tend to be thin on traits outside of their lethality. Because, when you get right down to it, all games are to some degree role playing games. When a person plays Halo, they become the master chief. They imbue the master chief with their own personality. Game writers know this, so they need only give their character a few iconic moments to establish them, and then they can let the player do the rest of the work. The extreme example of this is the Half Life series, where the main character is literally without personality. Whatever traits Gordon Freeman has are entirely provided by the player and their actions.

But, generally, we expect more from our movie characters. When a game is converted into a movie, there are only two choices on how to deal with this. You can translate the game characters almost directly onto the screen, let’s call this the Resident Evil version. Or, you can attempt to flesh out the character and turn them into a real person, while maintaining enough of the game plot points that people still recognize it. Let’s call this the Max Payne version.

The problem with the Resident Evil version is that video game characters are not interesting. We make them interesting by playing them. By making their choices for them. By suffering when they fail, and triumphing when they win. They don’t have to have deep characterization in order for us to empathize with them, because for as long as we have the controller in our hand, we are them. The Resident Evil version takes the controller out of our hands, and for two hours we watch a basically personality free character run around on screen shooting things. It’s as exciting as watching someone you don’t know play a video game.

And the Max Payne solution is often not much better. When you start assigning a bunch of character traits to a video game character, you run the very real risk that your version of who that character is doesn’t match at all with what the players version was. My version of the master chief, the one that I play, is the baddest mother in the universe, who likes his fellow troops and enjoys the thrill of war. If you make a movie version of him that’s brooding and unhappy, I won’t recognize him and I’ll be annoyed. And let’s not forget the real danger of the Max Payne version: boredom. The movie Max Payne spent so much time trying to be a real movie about real people that there were only two gunfights in the whole thing, and neither of them very interesting. They took a game property that is only about interesting gunfights, and stripped that fighting away. What was left was a cartoonish anti-hero who we’ve seen done better a million times before.

I don’t know what the solution is. But certainly the more sophisticated games get, the less translating they will need to transition to the movie screen. Modern games with rich stories like Bioshock might make a pretty good movie with minimal rewriting. And the Halo movie had at least one writer I respect a great deal attached to it at one point, who knows what he might have done?

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Best Fantasy Game

by morgan on Aug.27, 2009, under Lev Grossman

What is the # 1 fantasy game?  If you had to pick, what gets the nod?  Warcraft, Dungeons & Dragons, Magic the Gathering?  Is there a dark horse candidate?  I’m taking Magic.  It is a game in constant evolution and incorporating vast #s of possible variations.  It has puzzle solving and logic and even some poker-like bluffing.  Plus, it features  iconic fantasy images and concepts.

For best Science Fiction game, I’m tempted to take Halo, but I’m going with a board game instead.  Have you played Starfarers of Catan?  That’s a fun game that captures the feeling of racing through space on a voyage of discovery, and it’s perfect for parties.

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District 9, Star Trek

by morgan on Aug.11, 2009, under Karen Miller

Hey Karen,

If you could play in any franchise, is there a dream project lurking out there for you?  Craving a shot at Halo, Warcraft or Hello Kitty?

I want to see what writers do next with Star Trek.  The film raised the bar and reset the mythology.  So what happens next in the books?  How do you take that new spirit of adventure and mystery and inject it into the novels?

Also, District 9 looks fantastic!  That looks like a story perfect for spin-off novels.  Of course, I say that because the trailers are brilliant.  I haven’t seen the film yet.  Is anybody else lining up to see this one on day 1?

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Bridging the gap

by morgan on Aug.07, 2009, under Karen Miller

People don’t read.  Novels are for school.  Fantasy isn’t real, so what’s the point?  Isn’t it more fun to watch a movie or play video games?

Well, that’s what I’ve heard anyway.  I bet that you have, too.

It surprises me how many people don’t dig into good books.  I’m not just talking about spec fiction books.  Some folks don’t read anything longer than magazine length.  A rare few even have a belligerent animosity to reading.

So, what’s the answer?  Is it even a problem?   Is anyone else troubled by friends or family members that treat reading like an alien activity?

Assuming that it does matter, then how do you turn those movie buffs & video game aficionados into readers?  I propose that you bridge the gap with media tie-ins.  Get them reading a Buffy graphic novel or a Halo novel, and you’ve set them down the first few steps on the road to libraries and book shops everywhere.

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Are you game?

by morgan on Jul.30, 2009, under Brent Weeks and Joe Abercrombie

Video game novels are trendy. Warcraft, Halo, Gear of War & Bioshock are games with novel tie-ins out or coming soon. So, Brent & Joe, to hypothetically assume the luxury of spare time, is there any franchise out there for which you’d want to write a novel?

Or, even better… Joe, is there a video game novel that Brent should write? Brent, how about a video game novel for Joe?

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China’s tie-in novel?

by morgan on Jun.25, 2009, under China Mieville

Good question, China, but let’s take that in a different direction.  What tie-in novel do people want to see you write?  I’m voting for a China Mieville Halo novel.

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