Babel Clash

Tag: Fantasy

Star Wars Sundays Double Feature: David Chandler

by Dane on Aug.21, 2011, under Star Wars

I was initially going to keep this a secret, but after seeing HarperCollins let the cat out of the bag on their website, I thought I could as well.  Today’s second Star Wars Sundays blogger is David Chandler, who just released the first of a new epic fantasy trilogy (The Ancient Blades Trilogy).  The first of the series is called Den of Thieves and here’s a blurb about it.  P.S. Make sure you pick up a copy!

Born and raised in the squalid depths of the Free City of Ness, Malden became a thief by necessity. Now he must pay a fortune to join the criminal operation of Cutbill, lord of the underworld—and one does not refuse the master . . . and live.

The coronet of the Burgrave would fulfill Malden’s obligations, though it is guarded by hungry demons that would tear the soul from any interloper. But the desperate endeavor leads to a more terrible destiny, as Malden, an outlaw knight, and an ensorcelled lady must face the most terrifying evil in the land.

So, what if I were to tell you David Chandler was just a pseudonym?  Well, knowing you, you’d probably expect it because they seem to be pretty popular in the genre these days.  So, the question is - who is David Chandler?  Well, it’s award-winning, best-selling horror author David Wellington!  Here’s what David (Chandler and/or Wellington) had to say about Star Wars.

STAR WARS: THE GREATEST FANTASY STORY EVER TOLD

David Chandler

Once upon a time, in a place very far away, there lived a young man never knew his parents. He grew up in anonymity far from the center of power, until one day with the help of a kindly old wizard he was reunited with his father’s magical sword. A father, it turned out, who ruled the realm, and who had a great destiny in mind for his long-lost son. With the help of the wizard and of his true friends, the greatest heroes of their age, the boy would go on to complete astonishing acts of valor and rid the realm of evil.

It’s a story we all know well. The English majors and Medievalists among us might think I’m talking about King Arthur. Everyone else knows I’m describing Star Wars.


Star Wars is perhaps the most well known story in the world and for just about everyone of my generation, it is one of the best loved. I’m talking about the original trilogy for now (we’ll get to the prequels in a bit)—the story of Luke Skywalker, ace X-Wing pilot, Jedi knight, fair hand with a blaster and galactic hero. One of the greatest characters of fantasy.

Fantasy, not science fiction.

Star Wars takes place “Long, long ago”, not in the future. It has a strong thread of magic running through it (the Force) and is populated with all kinds of monsters who would give trolls and ogres a run for their money. It is a quintessential example of the Hero’s Journey. Perhaps most importantly it is impossible. It is absolutely stuffed full of things that could never happen in a universe bound by the laws of physics as we know them—from light-sabers to spaceships that whoosh through vacuum to telekinetic Jedi. One definition of fantasy is that it is any story that contains elements of the impossible, while science fiction contains things that are simply implausible. A great deal of ink and pixels has been wasted trying to move Star Wars from one category to another, but these apologies are unnecessary. Just because the story contains spaceships and ray guns doesn’t make it science fiction. And just because it’s fantasy doesn’t remove any of the trilogy’s power.

George Lucas’ influences in creating Star Wars are well known, from the serial adventures of Flash Gordon to Kurosawa’s Hidden Fortress. Perhaps his greatest influence, though, was the pulp novel of the early twentieth century—especially the so-called Planetary Romances, like Edgar Rice Burroughs’ A Princess of Mars. Lucas took from Burroughs many ideas—Han and Chewie are likely inspired by John Carter and Tars Tarkas. The tough and resolute Princess Leia is a ringer for Dejah Thoris (Lucas even has Leia dress like the Princess of Helium in Return of the Jedi). The idea that a sword is a more noble and effective weapon than any crude ray gun comes straight out of the book. Most important though is the shared insistence on an absolutely rich setting, an alien world so carefully drawn it becomes an important character all its own. It is precisely that depth of setting that distinguished Star Wars from the science fiction movies that preceded it—the grungy spaceships, the massive and solid architecture of Tatooine and Hoth, the cold sterility of the Death Star.

Such careful description and world-building is central to fantasy and always has been, while it was rarely a feature of science fiction prior to 1977. Science fiction of that time was far more interested in showing how life would be different in the future, how science and technology would change us—it was always tied to the here and now, and its differences were meant to be seen in contrast to the pedestrian world we inhabit. But fantasy authors then, as now, constructed a world we could never inherit, one that would remain always just out of reach. And that is exactly what Star Wars sets out to do.

Lucas must have been aware of this when he sat down to create the world of “Annikkin Starkiller” (as the character was originally known). He had already made one of the classic science fiction movies of all time, THX 1138, a visual stunner but a clear commentary on the alienation of modern life. In Star Wars he took great pains to separate himself from science fiction tropes. There are no robots in the Star Wars world—there are loveable droids, so unlike the unfeeling killing machine Gort from The Day the Earth Stood Still or Box from Logan’s Run. Han Solo doesn’t carry a laser (and certainly not a phaser) but a blaster. Rockets and flying saucers are utterly déclassé. Lucas didn’t even bother to get the basic terminology of astronomy correct, despite the wealth of science fiction literature available to him. Otherwise, why would Solo claim the Millennium Falcon could make the Kessel Run in twelve parsecs (a measure of distance, not time)? No, Lucas wasn’t interested in making a science fiction film—perhaps thinking Kubrick had already made the ultimate such picture in 2001: A Space Odyssey. He wanted to tell a story only fantasy could handle, but with the trappings of science fiction.

Interestingly enough, he seems later to have changed his mind. The prequel trilogy fits the science fiction mold much better. Midichlorians take the magic out of the Force (literally, if not figuratively). Giving Yoda a light-saber changes him from a wizened old sorcerer into a space commando, and the Jedi Knights into something very much like the science fictional Green Lantern Corps. The grunginess is gone, replaced by a slick antiseptic futurism. This might explain why children purportedly like the prequels better than the original movies—they are less confusingly mystical, and they spend far less time on world-building and panoramic settings, trading them instead for cool gadgetry and frenetic battles between robots and clones.

But back in the day it was pulp fantasy Lucas was after. And the well-read audiences of the time must have known it—and not minded one bit. Ah, that was a more civilized time (forgive me), when the two genres were not so easily separated. The pulp writers saw science fiction and fantasy (as well as horror, mystery, etc.) as different daubs of paint on the same palette, not as exclusionary genres. Often—as with A Princess of Mars—they mixed and matched genres within a single work, sometimes offering only the flimsiest excuses for what an evil wizard was doing on the deck of a rocketship, or why flying saucers helped sink the lost continent of Atlantis. Mixing genre elements was a way not to start flame wars on the internet or confuse the viewer but to intensify the story-telling experience. And judging by the power Star Wars still holds, it’s a formula that works just as well today. Hollywood might take note.

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Aaron’s top 10 sci-fi/fantasy movies

by Dane on Aug.18, 2011, under Babel Clash Special Content

Today, one of my co-workers on the borders.com side of the business sent me a message asking if he could contribute to Babel Clash.  After seeing what he had to offer, how could I refuse?  What I will post below is his list of the Top 10 science fiction/fantasy movies ever made.  Let us know what you think of his list.  Is anything missing?  His list does include some shockers I wouldn’t have necessarily thought about on my first pass, but after thinking further, they all belong here!

Take it away Aaron!

I hardly remember a time when science fiction wasn’t a big part of my life. One of the first non-picture books I can remember reading is Alexander Key’s The Forgotten Door, and I remember how much of a shock to my developing story-absorbing system it was. It starts with a young man who falls through some sort of time/space rift – I remember thinking that this must be a sequel to some other book, because up until then I had no idea that books could start anywhere other than the beginning! – and ends up on Earth. The details of the story are vague now, but I know that he was some sort of alien, arrived on Earth with telepathic powers, and had to evade the government to find his way home. I had never read anything like it, and have been soaking up the mythology of other worlds ever since. Here, then, is my list of the ten best examples of what people can come up with when they take what we know about ourselves and the Universe and let their imaginations run riot.

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1. Close Encounters of the Third Kind (1977)

“He says the sun came out last night… he says it sang to him.” I was instantly hooked by that line, which comes at the tail end of Close Encounters’ first scene. It was my introduction to the films of Steven Spielberg, and I’ve been in awe ever since.

Close Encounters chronicles the build-up to mankind’s first face-to-face meeting with alien intelligence. The interesting thing about it is that, even though the aliens’ intentions are totally benign, the human view of their first attempts at contact come across as frightening. By the time the movie’s over, though, it’s clear that they just lack the manners and tact that humans take for granted. They implant visions in the heads of those they’d like to meet (including a boyishly charming Richard Dreyfuss), which comes across as psychic torment… they physically abduct others, which is shown in a gut-wrenching scene of a little boy being torn away from his mother (played by Melinda Dillon) in the middle of the night… they return vehicles they’ve picked up over the years, resulting in empty American fighter planes being found in rural Mexico, thirty years overdue, or oil tankers being unceremoniously dropped in the Gobi desert. These occurrences are chased after and puzzled over by a team of government agents, led by Francois Truffaut and his assistant/interpreter, Bob Balaban. They are the ones who finally determine what it is the aliens are trying to say, and it’s that they want to meet at Devil’s Tower, Wyoming. And one world-changing night, they do.

It’s astonishing how long that final encounter is… it lasts almost forty minutes, virtually without dialogue. And it’s a masterpiece of special effects and emotional orchestration, gradually revealing layer upon layer of wonder until there’s nothing left to do but gawp.

In 1996, my wife and I got the chance to walk around the entire base of Devil’s Tower, and I was little disappointed to see that there’s really nowhere you could build a massive landing pad like the government did in the movie. However, it really put into perspective that climactic shot where the titanic mothership comes silently floating over the top of it. Both times I’ve seen the film in a theater, that shot brings a shocked gasp out of the audience, and I love hearing that. It’s an affirmation of exactly how much a movie can transport you, when done right, and that lights on a screen have the ability to add up to so much more.

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2. Star Wars - Original Trilogy (1977-1983) - a bit of a cheat lumping them all together, but whaddaya gonna do?

I was almost the exactly perfect age that the Star Wars movies were geared toward — 5 when the original came out, 11 when the trilogy finished. I was young enough for it to hardwire the love of movies into my soul, and I grew up enough over the course of those six years that I felt as if I had lived through the saga myself.

But you don’t have to be of an impressionable age to love Star Wars, and you can consider the reason inspired or crassly calculated and be able to base a legitimate argument on it. George Lucas was a self-proclaimed padawan of Joseph Campbell, the master of comparative mythology, and from him took lessons from every great story that had ever been told and retold throughout human history. The reason that the original trilogy resonates with so many different people, in so many different places and times, is because George took the time to learn what stories mankind has always told himself around the home fire to make his world seem more dazzling than it is, and distilled the best of that tradition, placing it in a timeless context that is simultaneously futuristic and “a long, long time ago”.

Do I sound like I’m overstating? Like I’m just a sci-fi nerd that lives and breathes anything having to do with intergalactic struggles of good and evil? Well, that might be true. But think about how the American culture changed in the summer of 1977. Star Wars not only lent legitimacy to an oft-maligned genre, it revitalized the film industry and connected the country – and the world – in a way that no one story had before, or has since.

Most of all, though, I think Star Wars opened up the process of moviemaking to the public, turning it into less of a mystical art that wizened old studio heads practiced in dark editing rooms, and made it a transparent, glowing thing, open and available to all. No one had ever seen making-of documentaries on that scale before, and I doubt that the general public had ever paid so much attention to obscure things like sound editing, bluescreen and puppetry. It became not only a cinematic thrill ride, but it indoctrinated us all into the living heart of moviemaking itself. It made us appreciate movies more by understanding everything that went into them. It drew us into its process, showed us around, and made everyone think, I bet I could do that. It turned us all into filmmakers, or at least into people who think like filmmakers.

I hardly remember seeing Star Wars for the first time. It must have been during its reissue in 1978, because I doubt my parents would have taken me until I was at least 6. There are only flashes of memory, and even then they’re only recollections of how I felt that first time… the only ones I can remember specifically are my revulsion of the bloody arm on the floor of the Mos Eisley cantina, and how I thought the movie must be over when everyone first escaped from the Death Star, only to be swept up into an even grander finale. The characters and situations have been with me, for all practical purposes, my entire life.

I had never seen a film without a neatly wrapped-up ending until The Empire Strikes Back. I remember stumbling out of the theater, almost unable to speak, not believing that so many things could be left unresolved, the answers still three years away (approximately a century, in kid-years).

The night a family friend took me to see Return of the Jedi, already a month into its run, the place was still packed. I remember it almost being like a religious revival, with people crowding the aisles, cheering and laughing together. I even liked the original Ewok song, which I’ve since grown to passionately hate. (Of all the changes in the Special Editions that came out in 1997, the replacement of that song was the only change that improved on the original.)

Then we all waited for sixteen long years. While I waited, I graduated high school, went to college, got married, started my career, and for all intents and purposes became a grown-up. And I have to admit, when someone at my work got access to the video of the teaser trailer for Episode I and showed it several times one afternoon, it stoked my inner child again. I couldn’t wait to see the real thing. It seemed strange, a whole new set of characters and places that didn’t really seem too consistent with the original nuts-and-bolts kind of style, but I knew I’d be in a theater seat anyway.

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3. Contact (1997)

There’s something about first-contact films that really reach out and grab me… I suppose that, being brought up without a clear-cut religion, meeting an alien civilization is the closest analogy to envisioning God I have. This is the second of three films of this type I have on this list, and it strikes a glorious middle ground between the other two: where 2001 is cold and remote, and Close Encounters comes dangerously close to going over-the-top with its lights and music and soft-eyed aliens, this one is the most subtle, the most realistic.

I’ve been a fan of Carl Sagan ever since I watched the original airings of his Cosmos television series in 1980, and this film is based on his sole fiction novel. In it, Jodie Foster plays a woman who has always been interested in listening for signs of life, from ham radios when she was little to massive arrays of radio telescopes in her adulthood. Then one day, The Signal comes… the one she, and everyone else on Earth, has been waiting for, the one that finally resolves the question of whether we’re really alone in the universe.

The answer comes in the form of instructions that illustrate how to build a machine that will transport a single person to an unknown destination. Through many trials and twists, Jodie ends up being the one to go. The machine revs up, the craft is launched, and she is sent through a hallucinatory journey that reveals much of the true nature of the universe to her, and to us. It’s clear that the story was written by a serious scientist; the plot is relatively straightforward, with rational thought upending sci-fi clichés in many tiny places, but the heart of the main character matches Sagan’s own. He was a scientist who saw through the lens of logic, physics, and faith in mankind, and to him no amount of scientific understanding could cause the world to lost any of its marvel or wonder.

I wish I had known going in how beautiful and dreamlike this meeting with another civilization would be… I guess at first I thought it was going to be another full-blown special effects extravaganza (Robert Zemeckis, Contact’s director, is a frequent collaborator with Spielberg, after all). In thinking that, I was disappointed, but after taking the time to think about the themes presented in the film, I realized that anything else would have been playing into the conventions that Sagan meant to dispel. And it’s also no accident that Jodie returns from her trip with no concrete evidence that she ever went at all. The underlying idea of the entire film, echoed by Jodie’s on/off romance with a young priest, is that religious faith and scientific faith are two sides of the same coin. The leap must always be taken, whether it’s God or the Universe itself that is there to catch you.

Even so, I have to say that there are choices the filmmakers made that I don’t quite agree with… a strange choice of special effect that turns Jodie’s face into that of her younger self at an inopportune moment, a plot clarification at the end that probably should have been left open to interpretation… but on the whole it’s a satisfying three-course intellectual meal.

Even if you decide not to see this film, watch the first three minutes. I think everyone should see at least that much, because there’s no way you can experience the first shot and not be humbled by our place in the Universe. That’s all I’ll say about it, except to repeat Jodie’s character’s rationale for there having to be intelligent life out there: “Otherwise, it seems like an awful waste of space.”

 

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4. Back to the Future (1985)

Sometime in 1984, my family (living in Ohio) was invited to an early screening of this movie, which was destined to become one of the biggest hits of the following year. It’s hard to imagine such a thing happening nowadays… I admit, I have no idea what kind of shape the film was in compared to its finished form, whether all the music and special effects were in place, but I do remember that it was an exhilarating thrill ride even that long before its final release.

Michael J. Fox, back in the decades-long span when he could convincingly play a teenager, plays a young man who seemed destined to be an underachiever the same way his parents were, who are dead-end suburbanites whose lives went downhill from high school. The only bright spot in Michael’s life is his friendship with a reclusive scientist, who one day reveals to him the biggest secret invention ever: a traveling time machine built out of a DeLorean. The hapless teen sends himself back in time thirty years and manages to break the time machine in the process. This, of course, sets up Michael having to find the younger version of his scientist friend to repair the thing. And like any Zemeckis/Spielberg film, never content to have only one conflict at a time, the situation is further complicated by Michael accidentally diverting his parents away from their fateful first meeting.

One of my favorite things about this film (and its two sequels as well, although the third film is better than the second) is how not a frame of film is wasted, and all actions have a payoff further on down the line. Not only that, but it’s about time travel, as challenging a mental puzzle as I could handle at the ripe old age of twelve. I’ve spent many a time pondering the old “grandfather paradox”, determining what would happen if you went back in time and killed your own ancestors. No answer seems satisfying or even sensible, and later I was just as mesmerized by the implications of other time-travel films from The Terminator to The Butterfly Effect that for a while I seriously considered writing a non-fiction book about the history of time-travel through literature and film. The whole obsession started here.

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5. Flash Gordon (1980)

There were two birthday traditions in my family: you got to choose dinner on your particular night, whether that was veal parmesan or The Ground Round, and also you got to choose one movie to go see. My brother’s choice for his eighth birthday was this film, one of the many members of the subgenre that should be titled “Foreign-Produced Star Wars Ripoffs”. It’s been one of our shared favorite films ever since, a pinnacle of pure Euro-cheese that hasn’t been rivaled.

The plot hews close to the Depression-era comic strips and movie serials that it’s based on: a trio of regular folks (a macho hero, a female news reporter, and a half-mad scientist) travel to another dimension to defeat an evil overlord that wants to somehow both destroy and enslave Earth at the same time…

I remember what a spectacle it all was the first time I saw it… first of all, it has an amazing roster of stage and screen stars in it, which I didn’t really appreciate until I was older (Max von Sydow? Peter Wyngarde? Brian Blessed? Timothy Dalton? Richard O’Brien? Chaim Topol?!?). It makes you wonder what kind of favors producer Dino di Laurentiis had to call in. Unfortunately, Dino missed the mega-franchise boat several times in his career, sometimes too late (Orca in 1977, Dune in 1984), sometimes too early (King Kong in 1976)… but had enough hits to keep himself going.

Flash Gordon should have been one of them. On paper it looks great; first of all, there’s that cast, although it’s effectively hamstrung by putting hapless newcomers Sam J. Jones and Melody Anderson in the lead roles. Secondly, there’s more art direction in here for four other films, from the flashy red ‘n’ gold disco/art deco look of Mongo City to the metallic sky-castle of the Hawkmen, down to the trippy day-glo liquid skies. Not only that, but the whole thing is set to a glorious score by arty-rock band Queen, which gave it as much street cred as you could get in 1980.

Sounds awfully kid-friendly, doesn’t it? But there’s a layer of pre-PG-13 adultness lying on top of the proceedings: skin-tight spandex outfits, sexual innuendo, even a strange kind of fetish with gross-out moments involving eyes (which are the two moments I simply couldn’t watch as a kid and still am a little squeamish about to this day). Still, the cast (with the exception of the aforementioned Jones & Anderson) play it so straight that even the campy moments are delivered without a wink, and it’s that sense of fun that makes it all work.
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6. 2001: A Space Odyssey (1968)

Some people love this film. They believe it to be “the thinking man’s sci-fi film”, one that’s so ambitious and meticulous that it’s unassailable. Others see it as an old, inert bit of problematic filmmaking in which the computers have more personality than the humans. And I think they’re both right. You can’t approach it expecting it to be exciting and fun, but if you let it work its magic, it creates a unique kind of spell. I think it’s telling that the last time I watched it all in one sitting, I had a blinding headache and specifically picked it to let it wash over me, wanting both a minimum of mental stimulation and enough time passage for the Excedrin to kick in.

People also say that there’s a lot of things left open to interpretation in the plot, created jointly by the writer Arthur C. Clarke and filmmaker Stanley Kubrick, but I don’t see it that way. It hinges on the conceit that there’s an alien intelligence out there, one that comes along every million years or so to test us and help us achieve the next level of evolution. This idea is first presented in an extended prologue in which ape-like proto-humans find a black stone monolith suddenly in their midst. The one who overcomes his fear and actually touches the motionless intruder later begins using bones as tools. The film then flash-forwards to the titular year, in which mankind finds another monolith, this time unearthed in a crater on the Moon, which gives its discoverers a psychic command to travel to Jupiter. We follow this ill-fated mission, in which man (Keir Dullea) and machine (the omnipresent red eye of the HAL-9000) face off in a slow-motion duel to the death. Man prevails, and is rewarded by a protracted metamorphosis stage before emerging as the next step in human evolution, the Star-Child.

That’s the whole thing, and it takes two and a half hours to unspool. Kubrick loves to mediate on moments, and there are plenty of them in this film. It’s also full of recurring motifs (those black monoliths, birthdays, mankind’s similarly-shaped tools — from prehistoric bone to bleached-white spaceship). The music is amazing, using classical waltzes right alongside avant-garde soundscapes from Gyorgy Ligeti, and the special effects, even seen from the perspective of twentieth-century CGI, are still perfect.

For not having all that much happen, a lot is going on in this film, and is best enjoyed after a lot of thought later on. If that’s your idea of a good time, then you probably already love this film. I’m with you.

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7. Aliens (1986)

I have a theory about sequels to hit films. In order to truly succeed, they have to do one of two things: go for a completely different style from the original film, or expand the mythology of the original — make that first story a small part of a much larger canvas. Aliens does both at the same time, surpassing the original in every way, from effects to suspense to action. This was James Cameron’s first film after bursting onto the scene with The Terminator, and he brought that independent sensibility the big-budget sequel with an integrity and inventiveness that 99 percent of the sequels out there simply don’t have.

I have to admit, I was skeptical when I first saw the cardboard standee in the movie theater lobby stating, “Aliens… this time, it’s war.” Actually, I distinctly remember thinking, “Oh, I don’t think so.” But I never was a good barometer to measure a film’s success by (I was sure that Peter Jackson’s Lord of the Rings was doomed to abject failure before I saw it). But the plot is beautifully simple in relation to the original: it goes back to the fact that the ill-fated crew of the Nostromo, of which Sigourney Weaver was the only survivor, discovered a whole cache of alien eggs on that strange planet it landed on before being methodically picked off by the occupant of a single one of those eggs. Sigourney’s escape shuttle gets picked up after she’s been hibernating for almost 60 years. That haunted planet has since been colonized, and the thousand-odd residents have suddenly stopped contacting Earth. Sigourney agrees to go back with a platoon of space Marines, provided that it’s purely to rescue the colonists and exterminate anything else. Of course, it’s not quite that easy.

It’s amazing how Cameron ups the ante on this one… the most obvious being that there’s tons of the aliens to be dealt with, not to mention their gigantic Queen… emotionally, Sigourney has to contend with the fact that her daughter back on Earth has passed away in the years since she went away, and then finds the sole survivor of the infested colony to be a little girl. Also, she has to make her peace with an android, the very same type of character that betrayed her the first time around. And of course, there’s tons of action, which can almost be seen as a Vietnam parable… the technologically-advanced Marines have to contend with the natives, who can blend in seamlessly with their environment, and deal out a fate worse than death to their victims. There’s also a wonderful bit of payoff at the end for something that seems like a comedy bit near the beginning of the film (and involves an ancestor of the AMP suits used extensively in Avatar). It’s everything you want in a sci-fi sequel and more.

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8. Brazil (1985)

Ah, Brazil. The more years pass, the more the world looks more like Terry Gilliam’s black-humored distillation of Orwell’s 1984. But where Orwell’s vision was the ultimate in communist oppression, full of rationing and civilian monitoring, Gilliam’s government-gone-wrong depicts a society that is being eaten alive by its own bureaucracy. It’s one of the darkest comedies out there, and you have to know from the outset that it’s not going to end well.

Jonathan Pryce plays a man who (of course) works for the government, an accountant for a program where typographical errors can get a person arrested and killed – and then billed for the electricity and labors costs incurred by their own ”interrogation”. His soul-crushing job of shoving receipts into pneumatic tubes all day is tempered only by his dream life, in which he’s a majestic, flying superhero battling giant samurai warriors in a continuing quest to save a beautiful maiden.

His waking and inner lives collide one day when he literally sees the girl of his dreams… and he’s drawn into a twisty, surreal investigation of a man wrongfully abducted by the government, who has ties to a renegade terrorist/plumber(!) played by Robert DeNiro. Gilliam’s fondness for gigantic sets and visual metaphor follow him as Pryce becomes implicated in the very crimes he’s trying to solve… and it’s only through his dream life that he can save himself when his number finally comes up. Whether you consider Brazil to have a happy ending or not depends a lot on how you perceive your own world, and leaves you with a lot to ponder.

It’s the little things about this overblown production that make it human – Katherine Helmond’s parade of shoe-shaped hats and infatuation with plastic surgery, the gleaming vision of futuristic architecture that turns out to be a scale model next to a desolate industrial wasteland, the way Jonathan and the man in the next office have to share a single desk that sticks through a hole in their shared wall… One of the most chilling parts comes when Jonathan goes out to dinner with his fiancée and future mother-in-law. The restaurant where they’re eating is hit mid-meal by a terrorist bomb in the kitchen, and the waiters simply set up bamboo screens to shield the customers, who go right on eating, ignoring the flames and screams. It’s clear that this sort of thing happens all the time. Are we really that far from bringing that mentality into the real world, when we’re under a constant state of threat by unseen forces? And are we really that far from a world where the government abducts and tortures its own residents for information about insurgents? Maybe we never really were that far, and only now we’re realizing our own true colors. But whatever you think, you have to admit that Brazil looks more and more like the real world all the time.

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9. Krull (1983)

Here’s another entry into the foreign Star Wars rip-off genre, although it tries to mesh its sci-fi aspects with the multitude of swords-and-sorcery films that came in the wake of Excalibur and Conan the Barbarian… but so help me, it’s entertaining. It’s another one that ran perennially on HBO back in the day, and its flying glaive has carved out a special place in my heart.

Krull actually borders on copyright infringement, it cribs so much from the original Star Wars… it was even released in the same year as Return of the Jedi. You’ve got a feisty princess held prisoner in a literally “hidden fortress” by an inhuman villain and his countless white-armored minions. Meanwhile, a naïve hero with an ancient, mystical weapon (in this case, an indestructible, jewel-encrusted throwing star), an elderly sage, and a small band of outlaws try to save her. There’s even a thin, fussy British guy and his short counterpart (the immortal David Battley and a little kid) as comic relief!

Sounds awfully familiar, doesn’t it? But director Peter Hyams and his team tried very consciously to take every sci-fi/fantasy convention they could think of and shoehorn them in to create a solid two hours of entertainment unlike anything you’ve ever seen. Just name it, and it’s in there – a benevolent Cyclops, a blind mystic seer, shapeshifters both good and evil, Harryhausenesque giant stop-motion spiders, even horses that fly on hooves of fire!

Come to think of it, this film has a rather strong acting pedigree as well… Freddie Jones, Lysette Anthony, Francesca Annis, and a then-unknown Liam Neeson… It’s a great guilty pleasure that keeps presenting something new every two minutes. As a kid, it seemed like one of the biggest epic I had ever seen… and you know, it still kind of does.

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10. A.I. Artificial Intelligence (2001)

It took the contributions of both Steven Spielberg and Stanley Kubrick to make a film that made me totally rethink the path of human evolution… I’m still half-convinced that human beings’ entire purpose on this earth is to create the next stage of evolution… the thinking machine. Watch this movie, then look at how the machines we use every day are getting more and more lifelike, and you’ll see what I mean.

The whole question A.I. raises is this: how should we, as human beings, deal with machines that are (for all intents and purposes) real, even better and smarter than we are? And how should those machines deal with themselves? Apparently, the day when we have to answer those questions is coming.

It all starts when a near-future couple whose child has gone into a seemingly unrecoverable coma decide to buy a replacement child, a “mecha” to take the place in their hearts that the real “orga” child has left empty. They grow attached to the robot boy, but things get confusing when their biological son wakes up from his coma. Conflicts and sibling rivalry arise, and since they can’t just return the mecha boy or shut him off, the agonized parents abanadon him out in the forest. The boy (in an astoundingly deep performance by Haley Joel Osment) finds a whole society of cast-off robots, and with the help of a kind of gigolo-tronic mecha played by Jude Law, begins the search for the answer to the ultimate question… who are we, and what’s the point of it all? It’s a robot’s question, but it applies equally well to real people, and this trip through a beautiful/sad future is a millennia-spanning mediation on the answer.

The history of the film’s production is rather convoluted: It’s originally Kubrick’s idea, but he died just when a collaboration with Spielberg was starting to yield some fruit, and also at the time when CG effects were getting close to pulling it off what they envisioned. Spielberg took the reins to finish the project, and it’s really a testament to Spielberg’s genius that so much of Kubrick’s vision makes it through intact. They made a great collaborative team: just like the way Lennon and McCartney forced each other to balance the fine line between pub sing-along and avant-garde rock, Kubrick’s sterile, cold storytelling both tempers and is enlivened by Spielberg’s sometimes over-sentimental tendencies. For every robot that’s brutally torn apart in a weird kind of gladiatorial rodeo, there’s a sweet Pinocchioesque subplot. It all makes for a supremely thoughtful and delightful film.

It’s actually a rethinking of 2001 in a very basic way… in that film, another intelligence comes along every now and then to boost primitive humans on to the next level in their evolution. This time, it’s the humans who elevate simple machines to the level of sentient beings. It’s probably not much of a coincidence that it was released in 2001, either.

Spielberg himself sums up the theme of the film in one of the making-of documentaries, and his short speech has made me think more about the human condition, and of the nature of life itself, than just about anything else I’ve ever read or heard. I’ll finish my list by recklessly paraphrasing it here: “Say you’ve got a mechanical toothbrush that speaks to you. It says hello every morning, knows your name, says encouraging things, and it makes you feel a little bit better before you go off to work every morning. Now, one day you come home, and your dog has chewed that toothbrush to bits. It was really just a piece of plastic and wires, but it seemed almost like a little friend to you and now it’s gone. Now… how do you feel about it?” His point is that it’s mankind’s natural instinct to give inanimate objects thoughts and feelings, and where is the line when you should start treating them as if they really do?

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Books are made of people!

by devonmonk on Jul.06, 2011, under Seanan McGuire and Devon Monk

Why do I write in two different genres?  It was an accident.  But, wait!  I can explain.

Seanan did a great job starting us off on the topic of why we write in multiple genres.  I agree that the concept of genre is rigidly defined and controlled, and there’s a good reason for that.  The good reason?  Readers.

We readers are looking for specific experiences when we pick up a book.  If we like horror, we want to be cowering under the covers.  Mystery?  Give us clues until our brains hurt.  Romance?  Love, baby, in all its frustrating, funny, heartbreaking goodness.  
   
As readers, we gravitate toward wanting to explore certain experiences when we crack open those covers.  And to make those experiences easy to find, books–heck, even  movies and songs–are sorted into genres.

But here’s a little secret: a lot of the things those genres contain can be found in other genres.  No really, it’s true.  Because no matter how we sort and separate, books are about human experiences, human emotions, human everythignness.  Cue my best Charlton Heston voice:  Books are made of people!

So when I started writing books, I didn’t give a lot of thought about which genre it would be categorized into.  Well, I knew there was magic in it, so it would fall somewhere under the fantasy umbrella, but really, I was focused on this woman who had been betrayed by her powerful father, and then blamed for his murder.  I was focused on loss, and love, and hatred.  I was focused on self-doubt and survival and humor while all the world, and magic was falling down around her.  It turned out to be an urban fantasy. 

Then I had this other story.  This one had magic in it too, so naturally, I thought it might be a fantasy of some sort.  But it also had these wondrous steam-powered machines, and was set in the 1800s with mad-scientist devisers.  To me, it was a story about a man grieving a past he could never recover, and fighting for a future he never dreamed of.  It was about a woman who wouldn’t follow the rules, and it was about the price of undying love.  That one turned out to be a steampunk novel.

Which is what I mean by I write in two different genres by accident.  For me–and I daresay, for most readers–genre is a nice way to clue us in to what we’re going to experience. Wise writers understand what those expectations are and willingly provide it.

But really, at the end of the day, we’re all looking for ripping good stories about people.  About us.  About human experiences, whether those experiences are set in a close facsimile to the real world with folks who remind us too much of our family and friends, or if they take place in extraordinary locals where the main characters aren’t even human–and still remind us of our family and friends.
   
So maybe I should restate my original answer.  I write in different genres by accident because hey, I’m only human.

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To Infinity and Beyond…

by Dane on Nov.22, 2010, under Dungeons & Dragons, R. A. Salvatore

Sorry for the Toy Story reference, but in a sense it fits for this post.  Ed, Bill, and Jeff spoke of it last week, but I’m also curious to get your take as well.  As a NY Times Bestselling author, what does the publishing industry look like to you as you gaze into your crystal ball?  Are ebooks here to stay?  Are libraries things of the past?  Will self-publishing overtake traditional publishing?  In your next post, I’m wondering if you would touch on how you see the publishing industry evolving.  Also, on a more refined topic, how will D&D evolve and be affected as technology continues to improve?

Since we have two new guests coming up tomorrow (more on that later today), if you’d also like to take some time promoting some of your current releases and getting fans excited about what’s coming up, please feel free!

It’s been a blast having you this past week.  Thanks for closing up a great two weeks where we got to chat about the ever-branching world of D&D!

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From Death and Resurrection to Evolution

by Dane on Nov.18, 2010, under Dungeons & Dragons, R.A. and Geno Salvatore

Let’s get out of the dark place that killing off a major character gets you into and talk about something a little easier to write about - Drizzt Do’Urden.

Drizzt’s come a long way since The Crystal Shard.  I know you have probably spend a long time talking about Drizzt and his evolution from the days of The Crystal Shard to now, but I’m curious - when you wrote The Crystal Shard, did you ever imagine that character becoming so popular…especially given that he’s a dark elf?

In your next post, it would be great to see you talk about the evolution of the Drizzt character (from sidekick to what he is today).  He’s appeared in everything from novels, to comics, to video games, to the YA series you write with your son.  I think it’s safe to say the character you created on the fly for Crystal Shard has definitely shaped the D&D World forever. 

Also, with your collaboration with your son (and with others who have written the Drizzt character in various medium), is it hard for you to entrust the character’s integrity with someone else?  If you’d like to expand on collaboration with your son in regards to the Stone of Tymora Trilogy (The final book of the trilogy, The Sentinels, was just released), that would be great.  Also, in regards to the YA series, was it hard to reimagine the Drizzt character for a YA audience?

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Death, Resurrected

by Dane on Nov.17, 2010, under Dungeons & Dragons, R.A. and Geno Salvatore

Sorry about yesterday.  My family had a quick bout with the plague and I was slightly incapacitated.  Chris, thanks for covering!

Also, thanks to Bob and Geno for carrying on the D&D torch this week!

I must admit, I haven’t tried 4th Edition quite yet (I think it has more to do with what version I played as a kid more than anything), but after reading your post yesterday, I’ll definitely give it a try. 

While I was laid up yesterday (and thinking that I was going to die), I started thinking about death in literature (fantasy and otherwise).  When the story requires you to kill someone off in your work, how does that affect you as a writer and as a person?  Do you think death scenes are some of the hardest scenes to write?  Hopefully at this point, this is no longer a spoiler, but with Rowling for instance, she’s come out and said some of the deaths in her Potter series wrecked her emotionally.  I’m wondering if that’s the same for you?  I’m guessing it was pretty hard to write a certain scene about a certain Wookie in Vector Prime for instance.

Also, since we’re talking mainly about fantasy…should dead characters stay dead?  I’m currently reading the Blackest Night graphic novel from DC and the entire plot revolves around resurrected Black Lanterns.  I also remember being extremely upset when Superman died (the first time).  Now, it’s being reported that Marvel is doing a “Death of Spider-Man” story next year with their Ultimate universe.  I guess I see the death/rebirth scenarios more in comics than anywhere else, but I’m wondering how you feel about the finality of death in literature?

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As the sun sets on D&D week one…

by Dane on Nov.15, 2010, under Dungeons & Dragons

I wanted to thank Ed, Bill, and Jeff for a great week of blogging and conversation.  I really enjoyed the glimpse into your worlds and hope you had as much fun sharing as I did reading.

Unfortunately, I’ve never made it to a con in my life, but just how they stoke the creative fires for Ed and Jeff, their posts have stoked my curiosity to get to one next year.  Although, I was a bit disheartened by Ed’s revelation that successful writers don’t sit around on the couch watching football and bad reality TV (which I do plenty of).  I guess I need to change a few of my habits if I ever want to see my elusive novel in print.  But, enough about me though!

Since today’s the last day for all three of you, I’d like to offer up the opportunity to plug any current and future projects you’re working on.  Also, since it’s the holiday season, what types of things are on your wish list?  What should be on our wish lists (D&D-related or not)?

Thanks again guys!  This was a blast.

Readers, don’t forget that after Ed, Bill, and Jeff sign off today, tomorrow R.A. and Geno Salvatore start their week!

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Gazing into a crystal ball

by Dane on Nov.12, 2010, under Dungeons & Dragons

Thanks for the insight on what it was like to bring the 4th Edition World into life in your current novels.  Great perspective from all of you.  Speaking of 4th Edition, how do you feel all things 4E have been received so far?  Everything from new rules to the novels that supplement the changes?  what kind of buzz are you hearing about all things 4E?

Now, to kind of tie into the title of my post today, let’s talk about the future.  I think it’s safe to say Dungeons & Dragons has found its way into the realm of pop culture.  I’ve seen the game come up in songs, TV shows, books, even movies (the two D&D movies as well as other theatrical releases).  My question is:  what does the future hold for Dungeons & Dragons?  My guess is the core will remain the same - campaign books, minis, novels, etc. - but what’s next?  Do you see RPGs translating to an ebook format?  For me personally, I’d choose a mass market mystery novel over a D&D book if I was buying an ebook.  There’s just something about holding the hardcover edition and experiencing the full-color illustrations, etc. that I don’t think would translate over to ebook land.  Is there anywhere you don’t want to see the game go (D&D themed reality show or something to that effect perhaps…)?

Since we’re talking about the future, let’s broaden this a bit - as authors, and fans, of the fantasy genre - where does it go from here?  What do you think will be the next “epic” thing in epic fantasy?  What will be the next slashing hit with sword & sorcery (bad puns intended)?

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Speaking of the Novels…

by Dane on Nov.11, 2010, under Dungeons & Dragons

So, it was touched on in all three of your posts in some way or another, so I think I may just pursue this further.  When looking at the D&D novels you have written, I’m curious (for Ed and Bill) how your experience as gamers (and campaign creators) helps and/or hinders your novel-writing?  Ed mentioned the appeal of the game vs. reading a novel is that there is no set outcome when playing.  Because of the nature of what a novel is, you have to have conflict, rising action, climax, conclusion, etc. or else the reader won’t be very happy with the time they spent reading.  Is it hard to switch from player to novelist when exploring the D&D world through a novelist’s eyes?  I imagine with this being your first D&D novel Bill, that your experience was different than Ed’s experience with bring Elminster to the 4th Edition world.

Jeff, I also imagine with this being your first major experience in the D&D world, you may have had some challenges to overcome when writing your novel.  What was the writing process for you?  Did you find your regular writing routines changed while entering the D&D world?

Also, since all three of your recent novels are some of the first books set in the 4th Edition world, how did you have to change your approach when writing? What is it like exploring the 4th Edition world over previous editions?

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Welcome…and now a question

by Dane on Nov.10, 2010, under Dungeons & Dragons

Hello gents!  Now that you’ve all had a chance to say hello, I thought I’d pose a question (to all of you and to the readers of Babel Clash).

What is it about the world of Dungeons & Dragons world that made you want to get involved with it?  Whether you’re simply writing novels related to different campaigns or you’re creating completely new campaigns for everyone to enjoy.  Is it about being immersed in that world or is it something as simple as having a love for the fantasy genre?  Or is it something different altogether?

I still remember the first time I played the game.  It was in the gym of my local YMCA during an after school program.  I didn’t want to play basketball with the other kids.  Instead, I targeted someone I saw sitting along the side reading a book.  We got to talking and he was reading a D&D book.  Up until then, I’d never heard of it before (I was loyal to Nintendo in those days).  After a brief explanation, we started playing a bit.  By the end of the school year, he was DMing for a whole group of us in the gym at the Y.  So for me, while I had fun playing the game and learning the world, it was more than that for me.  For me, it was a sense of camaraderie and friendship.

As I got older, it was harder to find people or time to play, but I always found ways to be around the community in some way (comic books, cartoons, video games, etc.).

So that’s my story….what’s yours?

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