The Full Monochrome Spectrum
by joeabercrombie on Jul.31, 2009, under Brent Weeks and Joe Abercrombie
Ooh, ooh, a subject on which we can agree (no, not that I look like a male prostitute from Fable) but that the death of Aerith in FF7 was a great moment. I walked around open-mouthed for hours. Then I cried, and cried, and cried. Then the denial. Then the anger. Then I cried, and I cried, and I cried again. Then the denial. It was a tough couple of years.
Bioshock? Yeah, meh, I dunno, I liked it, don’t get me wrong, but although it was a beautifully rendered setting and the deco styling and all was very cool, I found it was a bit of a mediocre and rather claustrophobic shooter under the skin, and from all the hype I’d been expecting all kinds of clever moral choices and character advancement, and didn’t really find much of the sort. You make a good point, actually, about the paucity of games with any kind of genuine moral depth. I remember when Black & White was hailed as a revolution in gaming, a god-game in which the world would supposedly alter to reflect YOUR personality. It bore the tagline, “find out who you are”. But when it came down to it the only real option seemed to be a simple choice between “very bored” and “extremely bored”. Fable and its sequels, though good games, are others in which I don’t necessarily feel the moral depth. Likewise inFamous, which I’ve been playing recently, gives you the opportunity to run the entire moral spectrum from really evil to really good, with none of the stages in between, although at least it doesn’t lay claim to any particular sophistication.
Ironically, those games that trumpet their moral complexity often seem to be the simplest of all, and often are the least flexible plot-wise. Maybe it’s the attempts to somehow ‘quantify’ morality, to reward it or not reward it. I find the morality is often more interesting in games that are much more open-ended. You mention Fallout 3. I was a big fan of the original Fallout games way back in the 17th century and, not being a huge fan of Oblivion (I like it, but find certain elements execrable), I was watching through one eye to see how Bethesda Studios messed up a really innovative and interesting (though long-dead) franchise. I thought they succeeded brilliantly, and blogged about it at tedious length. Hugely varied, hugely atmospheric, and with a good sense of humour too (almost as rare in computer games as it is in American fantasy authors - Zing!)
Morgan’s question about what one would like to write a tie-in for brought to mind a game I left out - Thief. Surely one of the most atmospheric and scary of all first-person games, with a superbly dark and rich fantasy world, and probably the most successful sneaking game ever done. Stealth in computer games, like morality, is often talked up but very rarely done well…
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July 31st, 2009 on 5:30 pm
Joe, have you played The Witcher? If you have a soft spot for say, an immersing story, witty dialogue, complex characters, twisting plots, a gritty atmosphere and… ah, why it sounds like one of your books! I think you’d like that game very much.
August 1st, 2009 on 4:12 pm
Gabriel, haven’t played the Witcher yet, will have to check it out.
Joe, I too have a soft spot for Thief. I loved those games. I thought that the early Splinter Cell games were as good, though with less fun dialog to overhear. The SC games were also beautiful, which no one has accused Thief of.
I really enjoyed the endings of the original Fallout games (they showed how your choices had affected various communities and people throughout the game, albeit only through reading text). I was hoping for a decent update of that idea in this newest one. Alas. You figure someone gives a studio an unlimited budget, they could do better than put up a still picture and say, these guys did well because you helped them. Boo.
And I still can’t figure out why I enjoyed Fable 2, but I put in a lot of hours there, so I’m either a glutton for punishment or that je ne sais qua thing is for real.
August 2nd, 2009 on 6:48 am
Brent, I really recommend both the game and the books, if you haven’t read them. Haven’t read your books yet (NO idea why, honest!), running to the bookstore as I write.
September 7th, 2009 on 9:22 am
I loved Thief and I’m looking forward to the fourth installment. The Splinter Cell games were nice enough but they just couldn’t live up to the Thief series.
By the way, I enjoyed your clashing here.
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